Saturday, August 17, 2013

Creation Concepts

Creations:

Golem:

He is a creation made from the base element earth and is from a lengend an earth elemental. In Jewish folklore, a golem (/ˈɡləm/ goh-ləmHebrewגולם‎) is an animated anthropomorphic being, created entirely from inanimate matter. The word was used to mean an amorphous, unformed material in Psalms and medieval writing.
Abilities:

1.       Gravity – Lifting blocks and obstacles
2.       Bridge – Filling the gap allowing both the player to pass over.
3.       Shatter – Destroying Obstacles in his path.

Undine:

She is a creation made from the base element water and her form is taken from the legend of a German tale known as Sleep of Ondine, Ondine is a water nymph. She was very beautiful and, like all nymphs, immortal. However, should she fall in love with a mortal man and bear his child, she would lose her immortality.
Ondine eventually falls in love with a handsome knight, Sir Lawrence, and they are married. When they exchange vows, Lawrence vows to forever love and be faithful to her. A year after their marriage, Ondine gives birth to his child. From that moment on she begins to age. As Ondine’s physical attractiveness diminishes, Lawrence loses interest in his wife.
One afternoon, Ondine is walking near the stables when she hears the familiar snoring of her husband. When she enters the stable, she sees Lawrence lying in the arms of another woman. Ondine points her finger at him, which he feels as if kicked, waking him up with surprise. Ondine curses him, stating, "You swore faithfulness to me with every waking breath, and I accepted your oath. So be it. As long as you are awake, you shall have your breath, but should you ever fall asleep, then that breath will be taken from you and you will die!"
Abilities:

1.       Torrent – Flooding the area to displace blocks or obstacles.
2.       Tundra – Freezing water or the block to gain access to other areas.
3.       Disperse – Firing heated water to damage the enemy or evaporate an obstacle.

Salamander:

He is a creation made from the base element Fire and his form is taken from the legend of the salamnader which is an fire elemental.

 Leonardo da Vinci (1452–1519) wrote the following on the salamander: "This has no digestive organs, and gets no food but from the fire, in which it constantly renews its scaly skin. The salamander, which renews its scaly skin in the fire,—for virtue." Later, Paracelsus (1493–1541) suggested that the salamander was the elemental of fire, which has had substantial influence on the role of salamanders in the occult.Leonardo da Vinci (1452–1519) wrote the following on the salamander: "This has no digestive organs, and gets no food but from the fire, in which it constantly renews its scaly skin. The salamander, which renews its scaly skin in the fire,—for virtue." Later, Paracelsus (1493–1541) suggested that the salamander was the elemental of fire, which has had substantial influence on the role of salamanders in the occult.

1.       Eruption – Allows the payer instantly melt the obstacle that is in their path.
2.       Light – Illuminating the surrounding area to allow sight.
3.       Scorch – Burning the block or enemy that stops the player from continuing.

Sylph:

She is a creation made from the base element Air and her form is taken from the legend of a air elemenal.  Because of their association with the ballet La Sylphide, where sylphs are identified with fairies and the medieval legends of fairyland, as well as a confusion with other "airy spirits" (e.g., inWilliam Shakespeare's A Midsummer Night's Dream), a slender girl may be referred to as a sylph.
Sylph has passed into general language as a term for minor spirits, elementals, or faeries of the air. Fantasy authors will sometimes employ sylphs in their fiction. Sylphs could create giant artistic clouds in the skies with their airy wings

1.       Float – Suspends the block or obstacle in the player’s path.
2.       Gale – creating gale force winds to push the block or enemy back.


3.       Sever – Cutting the enemy or block apart.

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