What I am trying to convey through Arience Aria is the understanding on energy consumption and use of material resources.
I have done this by creating the illusion of in the undertones of my game tricking the player into believing that it is technically only a game.
In Arience Aria is a game where you play as the protagonist Ark and Babylon who are trying to revive the science and rule of Eterience and purify the world around them from the scourge of Aptience and Arcana.
They do this by creating points of summoning which are trees created from both Eterience and Arience and with these point of Summoning (creation points) you are able to summon fantastic creation of the classical elements but these creations cost things to be made as the rule of Arience (Alchemy) is that of equivalent exchange an equal or greater mass of material substance.
This is done by Babylon who consumes the left over remnants of Arcana and Aptience and converts them into Radiance allowing you to create creations. This follows the message of reusing what has been thrown away or broken or uncessary.
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