The summoning tree is the point of creation to summon the creatures Salamander, Undine, Sylph, Golem who are based upon the four classical elements. These points of creation also purify the air that is tainted with the pollution known as Arcana. The darker the arcana the more and higher concentrated amount of Radiance needed to purify said Arcana.
Wednesday, August 21, 2013
Background Aptience Archives
This is the background for the Aptience archives locked deep undergorund hiding their deepest darkest secrets. I chose to follow the colour themes of charcoal grey and red the colours that represent Aptience and show the mood and setting of this level
Tuesday, August 20, 2013
Sunday, August 18, 2013
Aria's Environmental message
What I am trying to convey through Arience Aria is the understanding on energy consumption and use of material resources.
I have done this by creating the illusion of in the undertones of my game tricking the player into believing that it is technically only a game.
In Arience Aria is a game where you play as the protagonist Ark and Babylon who are trying to revive the science and rule of Eterience and purify the world around them from the scourge of Aptience and Arcana.
They do this by creating points of summoning which are trees created from both Eterience and Arience and with these point of Summoning (creation points) you are able to summon fantastic creation of the classical elements but these creations cost things to be made as the rule of Arience (Alchemy) is that of equivalent exchange an equal or greater mass of material substance.
This is done by Babylon who consumes the left over remnants of Arcana and Aptience and converts them into Radiance allowing you to create creations. This follows the message of reusing what has been thrown away or broken or uncessary.
I have done this by creating the illusion of in the undertones of my game tricking the player into believing that it is technically only a game.
In Arience Aria is a game where you play as the protagonist Ark and Babylon who are trying to revive the science and rule of Eterience and purify the world around them from the scourge of Aptience and Arcana.
They do this by creating points of summoning which are trees created from both Eterience and Arience and with these point of Summoning (creation points) you are able to summon fantastic creation of the classical elements but these creations cost things to be made as the rule of Arience (Alchemy) is that of equivalent exchange an equal or greater mass of material substance.
This is done by Babylon who consumes the left over remnants of Arcana and Aptience and converts them into Radiance allowing you to create creations. This follows the message of reusing what has been thrown away or broken or uncessary.
The Gameplay.
Arience Aria is a game that is compiled of platformer and a puzzle that is related to the use and combination of classical elements. By using the combination of elements you are able to create an unlimited puzzles and levels while also combining the use of elements and such you are able to make things more difficult and easier while also adding other paths.
This then also relates to the story and the psychological effect it has on both the player and the protagonists.
Though when creating levels and puzzles you have to be careful as to not make the puzzles to difficult early on or not being to see what is needed to be done as this could confuse the player, but also to not make it easier later.
So I had decided to separate my game into three parts one relating to each of the three sciences and each of these parts will consist of 10 levels but there are more than that as three are multiple different passages through each part and can or will change the story...
Saturday, August 17, 2013
Captured
They are spirits of pure energy that have been contorted by the impure science of Aptience and each of these captured are named after a Sword.
They are a combination of using left over Arcana and combining it with the twisted mechanisms of Aptience...
though there are levels of captured.
Twisted:
forms of captured or better known as abominations and are made of a higher level of Arcana then the normal captured. They are the deepest darkest depths of society and most were eradicated by Eterience before it fell as they were difficult to control even with Aptiences power.
forms of captured or better known as abominations and are made of a higher level of Arcana then the normal captured. They are the deepest darkest depths of society and most were eradicated by Eterience before it fell as they were difficult to control even with Aptiences power.
Melody:
forms of captured or better known as Vanguard and are a low concentration of Arcana and Aptience so their abilities are limited some of their names are lesser blades like Estoc and Espada.
forms of captured or better known as Vanguard and are a low concentration of Arcana and Aptience so their abilities are limited some of their names are lesser blades like Estoc and Espada.
Harmony:
forms of captured or better know as Sovereign and a high concentration of Arcana and Aptience and are the perfect tool to be controlled by the lords of aptience.
forms of captured or better know as Sovereign and a high concentration of Arcana and Aptience and are the perfect tool to be controlled by the lords of aptience.
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