Sunday, July 28, 2013

Legend of Dragood


The Legend of Dragoon features three modes of play: the field map, a battle mode, and an overworld map. The field map is used whenever the player enters a town, dungeon, or landmark, this impletemented system  was normal for its time period as it was in other games such as Final Fantasy. It consists of a pre-rendered background image overlayed with real-time 3D character models and animated effects, such as the movement of water or light shafts.

Turn-based battles occur between playable characters and CPU-controlled enemies. Standard actions such as attack, defend, item and escape are present. The world map is used when the player moves between towns or other geographical locations. The World Map doesn't allow for free movement, and instead the player follows a guided path between destinations. Another game that folllows this mechanic is Valkyire profile only allowing the player to move within the guided regions.... this add so limitations,but limits confusion.

The Addition system combat system was implemented as a way to make the game more interactive and have the player pay attention unlike in old fashioned turn based battle games. The addition sytsem was also a way to get the player to gain SP which was practically the guage used for this games special transformation called dragoon.

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